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Annor - Broken Shore

Development Blog

Earl (Signet) FRIDAY, 8 JANUARY 2010 BY EARL (SIGNET)

Here’s the Snag!

Right, finally had me meeting with Relentless. What is it with people and meetings these days?

Anyhow, I am not sure what will be happening but Relentless does plan to get some more work done soon. I think I will have to settle for that for now.

The main problem I have now is actually more than just ‘a’ problem. My office is a post Christmas tip, it is so bloody cold and last of all…. wait for it……….

It has been so long since I worked on the Skills system that I can’t remember the difficulty modifier for skill exp required. Sounds basic, but it is actually a fairly simple but important sum. Relentless and I sat down for one evening working on this last year, we had it perfect. Now we have forgotten it.

There is a slim chance I have written it down somewhere… or that it is buried in a Steam chat log somewhere. But until we figure it out development will be a little slow and frustrating.

Earl (Signet) TUESDAY, 5 JANUARY 2010 BY EARL (SIGNET)

Promises Promises

Lalala.

I hate being like Blizzard. Whens ‘that game’ coming out. When will we see screens or videos?

Me/Blizzards: When its ready.

Although that isn’t always the case. In the past I have regularly posted ETA’s which end up being total bullshit. But the overall project ETA has been the same. ETA: When its ready.

In reality I have no particular interest in Blizzard. I don’t play WoW or any of their games at the moment and have never really been into anything. Not to say that they arn’t great, because they are. Maybe I am interested in the new Diablo game… but that is about it.

Well its a new year. 2010. Yay. Very little development occurred over the last 6 months. True that there were technical difficulties but overall I think a large chunk of the delay was bad organisation of time. I don’t expect to get much done after Q1 of this year but all that depends on so many things. Mostly personal as I will be moving and work isn’t 100% pinned down so I will need to focus on that as well.

We are fast approaching NWN2′s fourth year. And it is time to slam the hammer down and get development moving again. I will hopefully have time this month. I have a free weekend to spend on whatever I want. But not only that, my wife to be is going away for a week and to stop me going mental I will probably spend alot of time developing Annor.

I will have a meeting with Relentless tonight (and had one with Kaleotter yesterday). Watch this space.