Well last night we ran through several different systems for determining how the level system works for Skills. We have decided upon a very basic code to begin with which may be perfect but it will be subject to change after testing if we think its too big a pain in the ass. In fact, there is one quirk to the system that hasn’t been implemented with the current sum and that is a bonus for working on your highest skills (specialising). The figures have already been worked out but I haven’t decided if its a good idea to add them in to the system.
I am now going through the process of adding the database functions to the game. All that is really required now is for the sum to be inserted into a function which does all the maths and boots out the final exp value. We will not be showing the skill levels to your characters directly. Instead there will be skill level names. Some names will span several levels.
Once these scripts are finished (which really shouldn’t take long) then we will be able to start proper work on our first skill systems.

SUNDAY, 17 JANUARY 2010 BY