MONDAY, 18 JANUARY 2010 BY EARL (SIGNET)
The back-end of the contact page has been finished.
You can now contact the development team with whatever questions you may have. The contact page is a bit like our main website. Besides the layout, it is pretty basic and empty.
The contact us page is only “working” and by no means finished!
TAGS: contact us
POSTED IN Main Website | NO COMMENTS »
SUNDAY, 17 JANUARY 2010 BY EARL (SIGNET)
I am aware that the Contact Us page doesn’t work. That is simply because I hadn’t finished it and didn’t realise that the page links were already coded into the website. It will be working tomorrow.
TAGS: contact us
POSTED IN Main Website | NO COMMENTS »
SUNDAY, 17 JANUARY 2010 BY EARL (SIGNET)
Well last night we ran through several different systems for determining how the level system works for Skills. We have decided upon a very basic code to begin with which may be perfect but it will be subject to change after testing if we think its too big a pain in the ass. In fact, there is one quirk to the system that hasn’t been implemented with the current sum and that is a bonus for working on your highest skills (specialising). The figures have already been worked out but I haven’t decided if its a good idea to add them in to the system.
I am now going through the process of adding the database functions to the game. All that is really required now is for the sum to be inserted into a function which does all the maths and boots out the final exp value. We will not be showing the skill levels to your characters directly. Instead there will be skill level names. Some names will span several levels.
Once these scripts are finished (which really shouldn’t take long) then we will be able to start proper work on our first skill systems.
TAGS: skill maths
POSTED IN Character Skills | NO COMMENTS »
SATURDAY, 9 JANUARY 2010 BY EARL (SIGNET)
Today I have run tests on my development machine to ensure that the database and module are running correctly.
I have looked through the code and have not found anything which can give me the information needed to continue developing the trade skills system. Hopefully I will find something soon.
POSTED IN World of Annor General | NO COMMENTS »
FRIDAY, 8 JANUARY 2010 BY EARL (SIGNET)
Right, finally had me meeting with Relentless. What is it with people and meetings these days?
Anyhow, I am not sure what will be happening but Relentless does plan to get some more work done soon. I think I will have to settle for that for now.
The main problem I have now is actually more than just ‘a’ problem. My office is a post Christmas tip, it is so bloody cold and last of all…. wait for it……….
It has been so long since I worked on the Skills system that I can’t remember the difficulty modifier for skill exp required. Sounds basic, but it is actually a fairly simple but important sum. Relentless and I sat down for one evening working on this last year, we had it perfect. Now we have forgotten it.
There is a slim chance I have written it down somewhere… or that it is buried in a Steam chat log somewhere. But until we figure it out development will be a little slow and frustrating.
TAGS: development, snag, tradeskills
POSTED IN World of Annor General | NO COMMENTS »
THURSDAY, 7 JANUARY 2010 BY EARL (SIGNET)
Still have not had a meeting with Relentless. Keeps being pushed back.
Should happen this evening.
POSTED IN World of Annor General | NO COMMENTS »
TUESDAY, 5 JANUARY 2010 BY EARL (SIGNET)
Lalala.
I hate being like Blizzard. Whens ‘that game’ coming out. When will we see screens or videos?
Me/Blizzards: When its ready.
Although that isn’t always the case. In the past I have regularly posted ETA’s which end up being total bullshit. But the overall project ETA has been the same. ETA: When its ready.
In reality I have no particular interest in Blizzard. I don’t play WoW or any of their games at the moment and have never really been into anything. Not to say that they arn’t great, because they are. Maybe I am interested in the new Diablo game… but that is about it.
Well its a new year. 2010. Yay. Very little development occurred over the last 6 months. True that there were technical difficulties but overall I think a large chunk of the delay was bad organisation of time. I don’t expect to get much done after Q1 of this year but all that depends on so many things. Mostly personal as I will be moving and work isn’t 100% pinned down so I will need to focus on that as well.
We are fast approaching NWN2′s fourth year. And it is time to slam the hammer down and get development moving again. I will hopefully have time this month. I have a free weekend to spend on whatever I want. But not only that, my wife to be is going away for a week and to stop me going mental I will probably spend alot of time developing Annor.
I will have a meeting with Relentless tonight (and had one with Kaleotter yesterday). Watch this space.
TAGS: development
POSTED IN World of Annor General | NO COMMENTS »