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Annor - Broken Shore

Development Blog

Relentless WEDNESDAY, 19 AUGUST 2009 BY RELENTLESS

PC’s

I hate my pc… i hate it with a vengence so grand that even the devils in my wardrobe could not taint it more. I have no idea why its been doing this recently, perhaps it is windows? I knew it was a virus in disguise all along.
Either way, I had lost a big of data on the maps, luckily, using a god gifted program called PC Inspector recovery program, i managed to save most of my files and the maps for annor. Unfortunatly they are an earlier save, but not too much is lost. Im catching up to where I was a week ago and will be back on track for the next few areas.

The first

Earl (Signet) TUESDAY, 11 AUGUST 2009 BY EARL (SIGNET)

LIFESKILLS – Fishing

In Annor there are two different skill sets. One of these sets is the tradeskill system. The tradeskills are very specific and once you follow down the path of a tradeskill it is usually best to stick to it. Moving from trade to trade will make you multi skilled but you will never be as goodas someone who dedicates the majority of their skill training towards one particular skill.

The other is the lifeskills system or LIFESKILLS/Life Skills etc etc.

The life skills can be trained by anyone to any level without affecting one another. Life skills are unlike trade skills in that they have very little to offer from a commercial point of view. I have previously gone over Foraging, the life skill used to search for food and seeds in plants and trees. The second life skill we will be adding to the game will be the Fishing lifeskill.

Fishing involes standing in/by a river with a spear and trying to spear or grab fish. Like Foraging, Fishing has a tradeskill equivalent.

Foraging can be expanded upon in the Farming tradeskill and is called Harvesting.

Fishing can be expanded upon in the Angling tradeskill.

Angling is more commercial because you can fish from the shore and lakes which gives you the chance for much much bigger and better fish. Even a high level Fishing skill won’t guarantee you a fish as its based on luck as well. Once again, Fishing is about feeding yourself and your friends.

Earl (Signet) SUNDAY, 9 AUGUST 2009 BY EARL (SIGNET)

Character Status GUI

The character status GUI is all but done. The only thing left to do is fix a bug when first logging in. It is programmed to load the status bars but doesn’t. I have some idea whats wrong there but waiting a bit for the deduction phase to trigger gives you a clear representation of your characters current status.

There is a GREEN bar which is for Fatigue/Tiredness etc. Below that is an ELECTRIC BLUE bar for Thirst/Fluid level. Last of all is the RUBY ORANGE bar for Hunger/Energy.

But here are some screenshots, enjoy:-

Status GUI Alpha Status-GUI-Alpha-Close

** UPDATE: GUI bug fixed by adding delay to status bar updates on client enter. **

Earl (Signet) SATURDAY, 8 AUGUST 2009 BY EARL (SIGNET)

An Evenings Development

Steering away from the core mechanics of the game we find ourselves heading towards the more visual features. This evening that feature is the GUI.

Although there is a great deal of amazing scripting work done, none of it can be properly demonstrated without a technical demonstration video and alot of justification!

For now I want to focus on bringing those mechanical elements to the visual department. These are the map, done by Relentless and the GUI, hammered in to shape by me.

The character status system has been fairly well complete for a long time. It affects the characters and generally adds some much needed difficulty to the game. Up until now a visual representation of the condition your character is in has been ignored.

From today I will be focusing on completing some of those ignored GUI elements. The Character Status which will appear just under the character portrait is the first on the list. I hope to have that finished and working within a few more hours, if not then it will be done by tomorrow morning. It currently has 3 progress bars indicating thirst, fatigue and hunger. In front of each is an icon so you know which one it is. To finish it properly (alpha version) I will need to make custom progress bars and script the status update scripts so that they update the GUI when the stats change.

Screenshots will be posted when its FINISHED.

Note: Today I also found some interesting bugs in the death script which I will look at eventually. The death script is not a priority at this time.

Relentless SATURDAY, 8 AUGUST 2009 BY RELENTLESS

Waterfalls

Now that production is underway, with every expectation to make the module realistic, yet mythical. With depth but not harming any of the entertainment value! One thing springs to mind, why is it that waterfalls are not included in the development package?
I guess Obsidion planned to make the worlds flat? they dont allow for different levels of water nor do they allow water to fall down a hill as it naturally would. So i seek the next best thing, which would look nice in the world.

But it doesnt

Earl (Signet) THURSDAY, 6 AUGUST 2009 BY EARL (SIGNET)

Development Tracker

The Dev Tracker is now back online and in the public domain.

It is far from finished but is still much better than the old version. Information wise it gives the same data.

Each developer has a tab with their photo and job. Clicking on their tab will show you their dev tracker. Once development gets back in to full swing I will pretty it up. There is still data such as descriptions which are not currently visible.

Earl (Signet) WEDNESDAY, 5 AUGUST 2009 BY EARL (SIGNET)

Who’s doing what?

I thought I would post an update since things have been quiet here recently.

Over the last week I have been organising development to get things back on track. I am going to go through what we are each working on and provide an ETA.

Relentless – Forest Map
- ETA Wednesday evening (today).
We need the maps done for the website. Relentless has told me the forest is almost done and will hopefully be ready this evening.

Kaleotter – 3D Plant Models
- ETA Wednesday evening (today).
Kale will hopefully become our primary modeller. He is a long time friend of myself and Relentless and we went through school together. He is doing his first test model for us and hopes to finish it tonight for testing. If its of the standard required then he will be doing many more for us. It will be CORN.

Earl (ME!) - Dev Blog Website
- ETA Wednesday evening (today).
Wow there is alot expected today. Although this one is almost done and has been since last week.

Earl – Main Website and Dev Trackers
- ETA Friday 7th.
This is provided I get some thing from Kale and Relentless. I need something to work with to finish the website. Dev trackers will be online first I suspect.