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Annor - Broken Shore

Development Blog

Earl (Signet) WEDNESDAY, 4 AUGUST 2010 BY EARL (SIGNET)

Chaos

Over the past few weeks almost nothing has been done. My job involves alot of driving sometimes and this month has involved quite a bit of that.

On top of that I have been extremely busy at the weekends moving my fiancée back down. This week I am going to Cheltenham to look for a place to move to at the start of September. Lots of chaos to come. However, after tomorrow things will calm down a bit until the moving date. After the moving date things will calm down even further! I won’t be travelling to London every month and I won’t have to block out entire weekends with my fiancée as I will be with her the entire time.

I really want to get this released by the end of this year and I am very hopeful. Money is tight and time is tighter but things should sort themselves out soon.

Earl (Signet) MONDAY, 12 JULY 2010 BY EARL (SIGNET)

The Plan

Been busy the last few weeks.

I was planning to do a bit at the weekend but didn’t have time. I will be very busy this week but I hope to get a bit of development time in. Wednesday night I will be WRITING.

The WRITING is Annor related. I need to see if I can put an interesting chapter or two together. If they come out nice and people like them enough then I will pursue it as the target medium for the story.

Earl (Signet) THURSDAY, 17 JUNE 2010 BY EARL (SIGNET)

Levelling Up in Annor – RP EVENTS

In Annor we are moving things away from the traditional levelling systems used in MMO’s and NWN2 itself. Of course our main problem is that because the game is built in NWN2 the levelling system is still present. As it is there and players will have spent quite some time using it we have no intention to eliminate it completely.

If Annor were to become a stand-alone game, levelling in the normal sense would be eliminated. The systems we are introducing (and more) would become much more refined. But, at the moment it is just us working on a game for the NWN2 engine so we will make do with some of the things that come with it.

We have stripped out most of the benefits to levelling up the normal way in NWN2. Spells etc are completely removed or extremely limited. The remaining benefits are to stats and hitpoints. Both of those things are very important in Annor. Alot more important than they are in any other game! So there are huge advantages to levelling up despite the removal of many of the games spells and abilities.

So the question remains: How do I level up my character?

The answer is pretty simple. Role Play. The game runs on social interaction. Social interaction in-character is something many players find difficult to begin with and many don’t want to do it. It is true to say that if Annor were to become a fully fledged game, the in-character role play requirement would be limited to one server. Unlike other MMO’s, we would do our best to enforce it on that server. The benefits would be that players on that server would have regular direct DM (dungeon master) interaction, much like they will on Annor as it will be when we finish.

So how do I go about getting RP experience? Well, the DM’s on Annor are responsible for quite a few things. But a major duty they have is to monitor player interactions and reward them as necessary. Those who try the hardest will receive the best rewards, one being experience points towards a level in NWN2.

DM’s will also be responsible for events. Events occur regularly but require players to interact with each or the environment over an incident. This could be as simple as rescuing a player from something terrible or a natural disaster. Usually the players are not aware of a DM’s presence unless it is a large event.

Everyone who interacts with the event will be added to a list in our database. During the course of the event (which could last between 20 minutes and 24 hours) the DM will rate your RP performance. At the end of the event the DM will enter this information into the database and decide how much experience points to give each player. The DM may take their time with this and experience points are only released to the characters when the DM has finalised the amount of experience the wish to give out. If you are online at the time then it will be added right away. If not, then it will be applied the next time you log in.

What’s the catch?

There is a catch of course. DM events are always risky. There is usually a chance of DEATH. Death is permanent. If a DM is going to start an event which is potentially fatal, they will flag it when they set it up. The game will then open a window notifying you that you are involved in an event which has potentially fatal consequences. If you agree to continue then you will accept the risk and carry on. BE WARNED! If you agree you must be aware that no matter how great your character, sometimes people die and there is bugger all they can do about it. Once you agree, there is no going back after you die. Your life is in the hands of the DM.

Players who opt out of the event will be involved for a short while but the DM will phase them out before things get too dangerous. Those who risk death in potentially fatal events will gain alot. So it is worth the risk. The DM is not out to kill your characters but dice rolls play a part in the game and sometimes you get unlucky.

If the events wern’t risky they wouldn’t be so much fun.

Earl (Signet) TUESDAY, 13 APRIL 2010 BY EARL (SIGNET)

No news is good news…. right?

No.

It is both good and bad.

The bad news is that very little development has happened over the last month. I have also given up on Kaleotter, the guy doing models. After all this time we have had nothing from him but broken promises.

So what will happen with the models?

Well to answer that I will first have to explain what is actually happening with everything else.

I will be moving in 5 months or so. At the moment I am taking on general jobs to pay off some debts and save some money. These have been taking up evening time and 2 weekends a month are taken up by seeing my fiancée. Priorities etc.

As the debts disappear I get more time to dedicate to Annor. At the moment I am exploring the possibility of writing the first chapters as novels. I don’t think I will have the time to draw a graphic novel so writing may be my only option. I am practising my art so things may change. We may end up with both. Who knows…

I do quite a bit of driving so I get to “write” the book in my head. Therefore I can spend time on it where I can’t do anything else.

The other delay has been Kaleotter. I have been expecting models for the lumberjack system for months.

So the models? Well, when I have more time I might try and work on them. If not, I may pass some if it on to Relentless as he has expressed an interest in doing a few.

More to come.

Earl (Signet) SATURDAY, 9 JANUARY 2010 BY EARL (SIGNET)

Test Success

Today I have run tests on my development machine to ensure that the database and module are running correctly.

I have looked through the code and have not found anything which can give me the information needed to continue developing the trade skills system. Hopefully I will find something soon.

Earl (Signet) FRIDAY, 8 JANUARY 2010 BY EARL (SIGNET)

Here’s the Snag!

Right, finally had me meeting with Relentless. What is it with people and meetings these days?

Anyhow, I am not sure what will be happening but Relentless does plan to get some more work done soon. I think I will have to settle for that for now.

The main problem I have now is actually more than just ‘a’ problem. My office is a post Christmas tip, it is so bloody cold and last of all…. wait for it……….

It has been so long since I worked on the Skills system that I can’t remember the difficulty modifier for skill exp required. Sounds basic, but it is actually a fairly simple but important sum. Relentless and I sat down for one evening working on this last year, we had it perfect. Now we have forgotten it.

There is a slim chance I have written it down somewhere… or that it is buried in a Steam chat log somewhere. But until we figure it out development will be a little slow and frustrating.

Earl (Signet) THURSDAY, 7 JANUARY 2010 BY EARL (SIGNET)

Mini Update

Still have not had a meeting with Relentless. Keeps being pushed back.

Should happen this evening.

Earl (Signet) TUESDAY, 5 JANUARY 2010 BY EARL (SIGNET)

Promises Promises

Lalala.

I hate being like Blizzard. Whens ‘that game’ coming out. When will we see screens or videos?

Me/Blizzards: When its ready.

Although that isn’t always the case. In the past I have regularly posted ETA’s which end up being total bullshit. But the overall project ETA has been the same. ETA: When its ready.

In reality I have no particular interest in Blizzard. I don’t play WoW or any of their games at the moment and have never really been into anything. Not to say that they arn’t great, because they are. Maybe I am interested in the new Diablo game… but that is about it.

Well its a new year. 2010. Yay. Very little development occurred over the last 6 months. True that there were technical difficulties but overall I think a large chunk of the delay was bad organisation of time. I don’t expect to get much done after Q1 of this year but all that depends on so many things. Mostly personal as I will be moving and work isn’t 100% pinned down so I will need to focus on that as well.

We are fast approaching NWN2′s fourth year. And it is time to slam the hammer down and get development moving again. I will hopefully have time this month. I have a free weekend to spend on whatever I want. But not only that, my wife to be is going away for a week and to stop me going mental I will probably spend alot of time developing Annor.

I will have a meeting with Relentless tonight (and had one with Kaleotter yesterday). Watch this space.

Earl (Signet) MONDAY, 23 NOVEMBER 2009 BY EARL (SIGNET)

Period

Welcome to the no Annor work period.

Over the weekend I was able to transfer the project and database over to Windows 7. I still have not had the chance to test the setup and I will be fairly busy for most of this week. Tonight I may be able to get some in but Tuesdays and Thursdays are usually blocked out by the gym and my girlfriend is coming to see me on Friday. Next week is a total lock out. Wednesday this week I would normally have time but instead I am fixing that PC I started work on on Friday.

Chaos.

Still no work/word from Kaleotter. Great aye!?

But at least things are getting organised.

Earl (Signet) FRIDAY, 20 NOVEMBER 2009 BY EARL (SIGNET)

Another Update

Its that time again.

I am super busy this evening. First I have to make dinner for 3 people and eat it in less than an hour and a half.

Not good.

After that I am off fixing a PC at someone’s house.

If I get back in time I will finish migrating my Annor work over to Windows 7. That is the main cause of the delay on my part. Transitioning to Windows 7 has been generally easy but I have been reluctant to transfer the database over. I am still running Windows Vista on my other hard drive but it kind of seems pointless now that I have Windows 7.

I will see if I can get the data over tonight. I may even get a little work done. If I don’t get work done, then I will certainly get a plan organised for some work tomorrow morning. I will be meeting with Relentless tomorrow evening. So far he has done a little work but nothing solid yet.

Kaleotter……I won’t even mention what’s happening regarding models yet.

Needless to say, I won’t get an Alpha up for Christmas, there is just too much to do. Apart from time in the evenings (which is limited), my Annor work time is free weekends. They are as follows:-

21 – 22 Nov – Annor work
28 – 29 Nov – Girlfriend down – no Annor work
5 – 6 Dec – In Bruges – no Annor work
12 – 13 Dec – Annor Work
19 – 20 Dec – Annor Work

After that its No Annor Work for 3 weeks or so over Christmas.